Great animation, and nice job on the gameplay! It was a really interesting and fun game, I had fun for a good while! The animation/drawing of the helicopter and the soldiers was nice, and the background was also good. The bombs were cool, but I didn't like the random bomb spawning (when they're coming from the side on level 13, I believe. The tip is "you're gonna die."). To make it a bit easier, maybe you could make the bombs only come in a single pattern (in one level, of course).
The second thing I think might've made the game a bit too hard is the wings of the helicopter. Not the animation, it was great; but maybe next time you could set it to be so that you only get blown up if the body of the helicopter, not the wings, touch the bombs?
Overall, though, great game. I'm looking forward to the next one, great job! :)
thanks a lot for the review! i'm glad you appreciate it!
I loved the game and gameplay, but I have a glitch to report.
After playing for a little while on a map (I got.....110 kills), then it started to glitch up. I was using the Jackhammer, but then I started using the Lead Pipe- after a while of rapid ninja piping, I switched back to the Jackhammer, and noticed something odd; THERE WAS ONLY ONE BULLET IN EACH CLIP. I mean, it showed that there was a regular round in there, but after I fired ONE shot, the clip was gone, and it reloaded. I made sure that it wasn't because I used a clip previously; every clip that I started FRESH said the right numbers, but when I fired a SINGLE BULLET, the entire thing went "poop," and I had to reload. It counted the single shot as a clip, so I was also burning through ammo while doing almost no damage, reloading 90% of the time. I died before getting the 150 kills achievement because of this. :(
This is a wonderful concept, nice job! The graphics are good, and the gameplay is awesome! Now, the thing is, the gameplay does become a little "repetitive" and, well, eventually....annoying. I loved the game in the beginning, but then it got a bit repetitive. If new levels enabled new enemies, powerups (LASTING powerups), then the game would be much better, and much more addictive. This game, though, is great as it is, well done!
This is a good concept
But I can't say the same for the execution. Put in more phrases that he responds to, because he mostly only responds with "What do you mean by, '---'".
Blue! Good job, much improved!
Woot blue really! whoop!
That was a stress relief. Good animation and gameplay. Also, little tommy has been mean....he never answered my PM about the audio portal being broken....
The game was overall good. The graphics were cool, the idea nice, and it is a pleasant game. However, I believe there are a few things which you might want to look into. First, the ragdoll doesn't flow smoothly; it takes an effort to move it at all, and I find myself beating the buttons that don't respond fast enough. Can you improve the speed? Second, take a look at the gore effects. When I get smashed, all it does is spew drops of blood on the screen, and my guy glitches through the wall. Maybe you could add a little blood, and make his body parts fly places? That was a major tick in the game, in my opinion; it felt as if I was tickling the guy, not splattering him into a million pieces. Overall, though, good job. I'm looking forward to the next one.
Thanks, very nice review il keep that in mind,
That's a pretty mean factory you got there. I scored 89...does that mean I get more bagels?
Lol nope :]
Pretty good score, though,
Thanks for reviewing :D
should make you a little bit bigger, and, the more you eat, the bigger your enemies get (you can eat the ones that were previously bigger than you, but bigger ones spawn eventually).
Everyone: you start off with random competitors. Your scores are not necessarily first, as I had 9200, and none beat me on my scoreboard. This game is good, but it gets way too hard to stay up after 9100. It would have been better had the scoreboard been real. Gameplay: 4/5
Effort and Scoreboard: 1/5.
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